Set up the MetaHuman IK Rig to use the correct preview mesh.Ĭreate and configure a UE4 Mannequin to MetaHuman IK Retargeter Asset. The workflow consists of the following steps: If you need help completing this step, refer to the following pages:įor this tutorial, we will use the Ada MetaHuman Preset, but you can use any MetaHuman created with the latest version of MetaHuman Creator. If you need help completing this step, refer to the following pages in the Unreal Engine 5 documentation:ĭownload a MetaHuman and import them into your project. This page assumes you have some knowledge of the Skeletal Mesh animation system in Unreal Engine, as well as animation retargeting.īefore you can follow the steps outlined on this page, you need to do the following:Ĭreate a new Unreal Engine project based on the Third Person Template. The Animation Assets used in this tutorial are from the MCO MoCap Basics pack, which you can download for free on the Unreal Engine Marketplace.
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